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The Suspension of Belief: How Far Can You Take It?

Dec09
2011
Leave a Comment Written by admin

>You swing across a chasm, hit the ground running, when suddenly the enemy pops out from behind the hillock.

>You are surprised.

>The enemy has cut you in half with a big ass butcher knife.

>You use duct tape to put yourself together.

>Run after attacker?

Imagine a game that hypothetically goes like that. Now even with the scads of fantasy and totally unreal-ness that comes in many video games, that is terrible. While reality might not always mesh with situations in fiction and video games, there is still a point where people ought to say, ‘okay, that is just absurd’. Where things like flying turtle-turkeys are actually accepted, this is a heck of a large order.

Still, when game developers actually create their worlds, is it too much for them to have plots and things that actually make sense in the context of their worlds? Take the duct tape example above. Is it some magical piece of duct tape that regenerates muscle and bone damage while simultaneously taking care of massive blood loss? Maybe it is an Ordinary Roll of Duct Tape that is blessed by a deity of the healing arts after the protagonist spent a month fasting in some out of the way temple that hangs in the air? There are a lot of possibilities that can explain the scene above and ultimately make it more believable (in the game’s reality).

Especially with the earliest video games, there are a number of times that you have to swallow your disbelief to enjoy playing. There are more than a few game creators that re-use scenes and plots from such earlier games, so there will be devices that are used often enough that people discount the unrealistic aspect of it. Like the flying turtle-turkeys mentioned earlier. Or a game about a giant gorilla that rampages around a city. Mutations and monstrously huge animals are things that people had encountered in popular media before.

It’s hard to create a game world that has realities entirely different from that which actual people live in. In many cases, that is what makes the game incredibly attractive, magic rolls of duct tape nonetheless. Of course, shocking the player with the unreality of a device can be a great way to keep a video game interesting. There are a lot of game designers that throw in completely unrealistic things, then two seconds after you say ‘WTF?’ you realize it actually makes sense.

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